Game Design Portfolio
My journey in Game Development, Design, and the Creative Process
Who am I?
I am a game designer with professional experience across F2P mobile, live service, and MMORPG development, working at the intersection of systems design, technical implementation, and narrative design.
My background is unusual — a First Class BA in History and Russian from UCL and a Distinction MA in Games Design from UAL give me a foundation that combines analytical rigour with creative world-building. That combination shows up in everything I design, whether I am balancing an economy, building a progression system, or writing quest content.
I have shipped titles across browser MMO, mobile RPG, and indie platformer contexts.
2019 - Now
Selected Videogame Projects:
Exorxist: A VR Game (2023)
A narrative action VR game inspired by traditional Chinese Folklore, created with Meta’s Oculus Quest 2’s OVR handtracking technology.
The Silk Road: A Game (2023)
Resource management, share-screen multiplayer game depicting the cutthroat experience of the 7th Century Silk Road, utilising Game Theory and the concept of Greyzone Warfare.
A Short, Short Spiritual Dance (2020)
A 2D side-scrolling dancing game with a narrative twist, inspired by New Zealand Aboriginal Art and the Haka Dance.